﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GameModeInGame :GameModeBase
{

    protected override void OnEnter()
    {
        base.OnEnter();

        Debug.Log("GameModeInGame OnEnter");
    }

    protected override void OnUpdate()
    {
        base.OnUpdate();
    }
    protected override void OnLeave()
    {
        base.OnLeave();
        Debug.Log("GameModeInGame OnLeave");
    }
}
